Extracto de tesis Videojuegos y arquitectura. (1995-2021). Un estado de la discusión

  • Gadiel Ulanovsky
Palabras clave: arquitectura, ciberespacio

Resumen

En la década de 1990, el concepto de ciberespacio despertó fantasías de inmersión en una serie de arquitectos que detectaron, en el desenfoque del límite entre esa metáfora espacial y su espacialidad concreta, una oportunidad de práctica inédita. 

Citas

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Publicado
2024-07-17
Cómo citar
Ulanovsky, G. (2024). Extracto de tesis Videojuegos y arquitectura. (1995-2021). Un estado de la discusión. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (234). https://doi.org/10.18682/cdc.vi234.11465