“Can you also cook my cigarette?”. Sistemas de (des)control, comedia y extrañamiento en el género fumblecore

  • Mateo Terrasa Torres
Keywords: devices, fumblecore

Abstract

Input devices are the instruments that enable player action in ludofictional worlds. 

References

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Anthropy, A. (2012). Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art. Seven Stories Press,U.S.

Bianchi, M. (2017). “Inklings and Tentacled Things: Grasping at Kinship through Video Games”. Ecozon, 8 (2), 136-150. https://doi.org/10.37536/ECOZONA.2017.8.2.1354

Blomberg, J. (2018). The Semiotics of the Game Controller. En Game Studies, 18 (2).

Boluk, S. y Lemieux, P. (2017). Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames. University of Minnesota Press.

Bryce Jones, I. (2016). Do The Locomotion: Obstinate Avatars, Dehiscent Performances, and the Rise of the Comedic Video Game. The Velvet Light Trap, 77, 86-99. https://doi.org/10.7560/VLT7706
Published
2025-06-04
How to Cite
Terrasa Torres, M. (2025). “Can you also cook my cigarette?”. Sistemas de (des)control, comedia y extrañamiento en el género fumblecore. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (271). https://doi.org/10.18682/cdc.vi271.12389