“Can you also cook my cigarette?”. Sistemas de (des)control, comedia y extrañamiento en el género fumblecore
Keywords:
devices, fumblecore
Abstract
Input devices are the instruments that enable player action in ludofictional worlds.
References
Anable, A. (2018). Playing With Feelings. Video Games and Affect. University of Minnesota Press.
Anthropy, A. (2012). Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art. Seven Stories Press,U.S.
Bianchi, M. (2017). “Inklings and Tentacled Things: Grasping at Kinship through Video Games”. Ecozon, 8 (2), 136-150. https://doi.org/10.37536/ECOZONA.2017.8.2.1354
Blomberg, J. (2018). The Semiotics of the Game Controller. En Game Studies, 18 (2).
Boluk, S. y Lemieux, P. (2017). Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames. University of Minnesota Press.
Bryce Jones, I. (2016). Do The Locomotion: Obstinate Avatars, Dehiscent Performances, and the Rise of the Comedic Video Game. The Velvet Light Trap, 77, 86-99. https://doi.org/10.7560/VLT7706
Anthropy, A. (2012). Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art. Seven Stories Press,U.S.
Bianchi, M. (2017). “Inklings and Tentacled Things: Grasping at Kinship through Video Games”. Ecozon, 8 (2), 136-150. https://doi.org/10.37536/ECOZONA.2017.8.2.1354
Blomberg, J. (2018). The Semiotics of the Game Controller. En Game Studies, 18 (2).
Boluk, S. y Lemieux, P. (2017). Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames. University of Minnesota Press.
Bryce Jones, I. (2016). Do The Locomotion: Obstinate Avatars, Dehiscent Performances, and the Rise of the Comedic Video Game. The Velvet Light Trap, 77, 86-99. https://doi.org/10.7560/VLT7706
Published
2025-06-04
How to Cite
Terrasa Torres, M. (2025). “Can you also cook my cigarette?”. Sistemas de (des)control, comedia y extrañamiento en el género fumblecore. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (271). https://doi.org/10.18682/cdc.vi271.12389
Section
Artículos
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