Experience Design as a bridge between education, science and society: the case of Museu da Vida Fiocruz (Fiocruz Museum of Life)

  • Joana Martins Contino
  • Mirella De Menezes Migliari
Keywords: Experience Design, Interaction Design, UX methodologies, Education; museums

Abstract

This paper presents a report on the development of an Experience Design project for Museu da Vida Fiocruz (Rio de Janeiro, Brazil). The initiative was carried out as part of the Professional Post Graduate Program in Creative Economy, Strategy, and Innovation at ESPM Rio.

References

Batista, A. (2024, March 23). Personal interview. [Interview conducted online].

Benyon, D., & Resmini, A. (2017). User experience in cross-channel ecosystems. Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.38

Coelho, A.; Carvalho, A., & Matos, A. (2018) Museus Hiperconectados Novos Desafios e Perspectivas. (Boletim ICOM Portugal, Série III, n.º 11). ICOM Portugal.

Falk John H, Dierking Lynn D. (2012). The Museum Experience Revisited. Routledge and Taylor & Francis.

Published
2026-03-19
How to Cite
Martins Contino, J., & De Menezes Migliari, M. (2026). Experience Design as a bridge between education, science and society: the case of Museu da Vida Fiocruz (Fiocruz Museum of Life). Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (297). https://doi.org/10.18682/cdc.vi297.13449