Diseño de videojuego como terapia de juego para niños con Asperger
Abstract
In the last decade, information and communication technologies (ICT) have been adapted to meet the needs of people with disabilities, allowing them to reach their full potential. In this sense, videogames, which previously alluded only to leisure, have become one of the technological tools applied to the educational and therapeutic field, understanding that in order to personalize the teaching method, skills, needs and learning styles must be taken into account of all the users. Today there is a portion of the population, known as Autism Spectrum Disorder (ASD), which presents special educational needs, and who can work with cognitive and social skills through the use of adapted technology
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