En el laberinto del tiempo. El videojuego y la evolución de la narrativa
Resumo
Resumo: Os videogames oferecem a opção de salvar e carregar checkpoints, permitindo aos jogadores retroceder no tempo do jogo. Cada vez que um evento indesejado ocorre, eles podem carregar um estado anterior e jogar uma nova partida, a fim de alcançar o resultado desejado. Dois desafios surgem dessa mecânica ao contar histórias: 1) A capacidade de desfazer eventos é incompatível com a tragédia e 2) surge um paradoxo temporal: ao retornar no tempo, o jogador passa a conhecer o futuro. No entanto, o personagem que ele controla não deveria possuir esse conhecimento, já que ele mesmo é reconstituído junto com o restante do mundo ficcional. Ainda assim, uma vez que é controlado pelo jogador, se comporta como se o tivesse.
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