En el laberinto del tiempo. El videojuego y la evolución de la narrativa

  • Federico Alvarez Igarzábal
Palavras-chave: videogames; narrativa; narrativa multilinear; ficção; interação; tempo - literatura

Resumo

Resumo: Os videogames oferecem a opção de salvar e carregar checkpoints, permitindo aos jogadores retroceder no tempo do jogo. Cada vez que um evento indesejado ocorre, eles podem carregar um estado anterior e jogar uma nova partida, a fim de alcançar o resultado desejado. Dois desafios surgem dessa mecânica ao contar histórias: 1) A capacidade de desfazer eventos é incompatível com a tragédia e 2) surge um paradoxo temporal: ao retornar no tempo, o jogador passa a conhecer o futuro. No entanto, o personagem que ele controla não deveria possuir esse conhecimento, já que ele mesmo é reconstituído junto com o restante do mundo ficcional. Ainda assim, uma vez que é controlado pelo jogador, se comporta como se o tivesse.

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Publicado
2020-09-04
Como Citar
Alvarez Igarzábal, F. (2020). En el laberinto del tiempo. El videojuego y la evolución de la narrativa . Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (98). https://doi.org/10.18682/cdc.vi98.3968