Motivando la construcción de conocimiento colectivo a través del juego: un análisis de caso implementando medios físicos

  • Maria Julieta Lombardelli
  • Diego Torres
  • Alejandro Fernandez
Palavras-chave: ludificação; ciência cidadã; trabalho colaborativo; Wikipedia; estrutura conceitual

Resumo

Atualmente, o jogo é analisado como um elemento importante para motivar a interação dos usuários em diferentes tipos de ambientes. Essa análise resultou na promoção de diferentes estratégias para adaptar elementos de jogos e videogames em contextos que não são desenhados como tal, mas nos quais busca estimular a participação dos usuários. Uma estratégia na aplicação de elementos de jogo é considerar um modelo centrado na experiência do usuário. No entanto, para estabelecer um design de jogo em contextos onde o aspecto colaborativo prevalece, é necessário abordar estratégias específicas focadas em seu relacionamento com a comunidade à qual você pertence. Este artigo introduz o desenho de um ambiente gaded baseado no quadro conceitual G.A.M.E. para coleta, análise, modelagem e execução, (gathering, analysis, modeling and execution) aplicado a uma comunidade de construção colaborativa de conhecimento de Boas Práticas Horticulturais, complementado por uma interface física.

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Publicado
2020-09-15
Como Citar
Lombardelli, M. J., Torres , D., & Fernandez, A. (2020). Motivando la construcción de conocimiento colectivo a través del juego: un análisis de caso implementando medios físicos. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (110). https://doi.org/10.18682/cdc.vi110.4063