Motivando la construcción de conocimiento colectivo a través del juego: un análisis de caso implementando medios físicos
Resumo
Atualmente, o jogo é analisado como um elemento importante para motivar a interação dos usuários em diferentes tipos de ambientes. Essa análise resultou na promoção de diferentes estratégias para adaptar elementos de jogos e videogames em contextos que não são desenhados como tal, mas nos quais busca estimular a participação dos usuários. Uma estratégia na aplicação de elementos de jogo é considerar um modelo centrado na experiência do usuário. No entanto, para estabelecer um design de jogo em contextos onde o aspecto colaborativo prevalece, é necessário abordar estratégias específicas focadas em seu relacionamento com a comunidade à qual você pertence. Este artigo introduz o desenho de um ambiente gaded baseado no quadro conceitual G.A.M.E. para coleta, análise, modelagem e execução, (gathering, analysis, modeling and execution) aplicado a uma comunidade de construção colaborativa de conhecimento de Boas Práticas Horticulturais, complementado por uma interface física.
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