El realismo en los Mundos Virtuales Habitables

  • Laura Amalia Martínez Alcántar
Keywords: narrative, virtual words

Abstract

The impulse of the human being to create habitable virtual worlds (HVM), as defined by Jensen (2001)

References

Attademo, G. (2023). Narrative Space in Videogames. En D. Villa & F. Zuccoli (Eds.),
Proceedings of the 3rd International and Interdisciplinary Conference on Image and
Imagination (pp. 38–47). Springer International Publishing. https://doi.org/10.1007/978-3- 031-25906-7_5

Baggs, E., Grabarczyk, P., & Rucińska, Z. (2024). The Visual Information Available in Virtual Reality.EcologicalPsychology,36(1),24–38. https://doi.org/10.1080/10407413.2024.2322992

Barnett, J., & Coulson, M. (2010). Virtually Real: A Psychological Perspective on Massively
Multiplayer Online Games. Review of General Psychology, 14, 167–179. https://doi.org/10.1037/a0019442
Published
2025-07-30
How to Cite
Martínez Alcántar, L. A. (2025). El realismo en los Mundos Virtuales Habitables. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (277). https://doi.org/10.18682/cdc.vi277.12655