El Diseño de experiencias significativas en entornos de aprendizaje

  • Rosmery Dussán Aguirre
Keywords: design of meaningful experiences; high education institutions; learning environments

Abstract

The increasing competitiveness in organizations, including higher education institutions, and the diversification of user needs to be increasingly efficient in their professional procedures make it necessary to use tools for creation, communication, delivering added value and proper management of relations between parties. It is possible to strengthen this relationship through design strategies that could be implemented as methods of learning, where students not only come to understand the program contents, but in turn, can be dipped in dynamics which will then be paramount in his professional work giving special elements and features of subjective input from their creativity. This is why the design of meaningful experiences respond to new market trends and consumer trends and culture of innovation. Therefore, the aim of this paper centers on recognize through a project to train, educate and strengthen the dynamics of classes by providing environments with design experiences as learning tools.

References

Dussán Aguirre, R. (2011). Gestión del conocimiento en Diseno de Vestuario. Estudio de Caso, Maestria en Alta Dirección de Servicios Educativos.

Martinez Boom, A. (2004). De la escuela expansiva a la escuela competitiva. Bogotá: Anthropos Editorial.

Martinez Diaz, F. E. (2010). Seminario Marketing de Servicios. Conceptos fundamentales del marketing educativo, 10. Cali.

Peters, T., & Littman, J. (2005). The ten faces of innovation. Estados Unidos: Doubleday.

Porter, L. (2004). La globalizacion en la producción del conocimiento (Vol. 4). Medellin: Uni-pluri/versidad.

Published
2019-10-31
How to Cite
Dussán Aguirre, R. (2019). El Diseño de experiencias significativas en entornos de aprendizaje. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (43), 247 a 258. https://doi.org/10.18682/cdc.vi43.1804