Deep Game Design: Una nueva metodología para crear juegos innovadores

  • Sebastián Blanco
  • Gonzalo Zabala
Keywords: game development; experimental mechanics; deep design; design methodology; systemic approach; puzzle

Abstract

The present work consists of the proposal of a new methodology called Deep Game Design whose objective is to lay the foundations to develop video games that expand the limits of the medium. The proposal is based on the state of the art of experimental me chanics and design processes as well as the systemic approach to games and their anthropological significance. It also exposes a set of video games whose development was observed and used as a basis for the realization of the present methodology

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Published
2020-09-04
How to Cite
Blanco , S., & Zabala, G. (2020). Deep Game Design: Una nueva metodología para crear juegos innovadores . Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (98). https://doi.org/10.18682/cdc.vi98.3974