Videojuego, Juego y Game Studies: Interrelación del videojuego con otros campos del conocimiento

  • María Luján Oulton
  • Diego Maté
Keywords: Design ; Game Studies ; Appropriation ; Culture ; Videogames ; Society

Abstract

Research Project 18.2 presents, from a multiplicity of approaches and objects, the constitutive dispersion of the field of game studies, in this case focused on the local sphere, which are beginning to be established in the new millennium with the push of researchers, specific works and spaces. It constitutes the second part of a path of visibility and research whose objective is to promote the national production of game studies. The project revolves around the interrelation of the video game with different areas of social praxis, mostly external to the field of game studies that reach the video game driven by the same concern: to account for the integration of video games in their respective areas of development.

References

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Published
2021-09-30
How to Cite
Oulton, M. L., & Maté, D. (2021). Videojuego, Juego y Game Studies: Interrelación del videojuego con otros campos del conocimiento. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (145). https://doi.org/10.18682/cdc.vi145.5211

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