Gamificación en animación educativa: desarrollo de un prototipo para niños de la educación básica

  • Gesiely Monteiro Muzel
  • Joyce Carr
  • Gustavo Lassala Silva
Palavras-chave: gamification, educational animation, interaction design, prototyping, elementary education

Resumo

The integration of gamification into educational animation projects offers a strategic opportunity to enhance motivation, autonomy, and critical thinking within school learning environments. 

Referências

Bonsiepe, G. (2012). Design como prática de projeto. São Paulo: Blucher

Garrett, J. J. (2011). The elements of user experience: user-centered design for the web and beyond. Berkeley, EUA: New Riders.

Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer.

Mcgonigal, J. (2011). A realidade em jogo: porque os games nos tornam melhores e como eles podem mudar o mundo. Rio de Janeiro: BestSeller.
Publicado
2026-06-24
Como Citar
Monteiro Muzel, G., Carr, J., & Lassala Silva, G. (2026). Gamificación en animación educativa: desarrollo de un prototipo para niños de la educación básica. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (318). https://doi.org/10.18682/cdc.vi318.13860