Los juegos serios para niños con autismo y su relación con la experiencia de usuario en Ecuador (2020-2022)

  • Henry Andrés Escobar Tibán
  • Daniel Gustavo Castelo Tay-Hing
Keywords: Serious, Games

Abstract

The use of Information and Communication Technologies (ICT) as support tools in education focused on inclusion in children with autism spectrum disorder (ASD), has had significant advances (Alcivar et.al, 2022), so new studies are currently proposed focused on treatment and recovery as the case of ASD itself (Fitzgerald and Ratcliffe, 2020). 

References

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Paillacho Chiluiza, D. F., Solorzano Alcivar, N. I., & Paillacho Corredores, J. S. (2021). LOLY 1.0: a proposed human-robot-game platform architecture for the engagement of children with autism in the learning process. In Systems and Information Sciences: Proceedings of ICCIS 2020 (pp. 225-238). Springer International Publishing.

Solórzano N., Párraga, L., Escala, J., & Ponce E.. (2022) Tecnologías en Educación Inclusiva para Niños con Trastorno del Espectro Autista: Experiencias de uso en economías en desarrollo. Revista Ibérica de Sistemas e Tecnologias de Informação. https://www.proquest.com/docview/2725643284?pq-origsite=gscholar&fromopenview=true

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Zhonggen, Y. (2019). A meta-analysis of use of serious games in education over a decade. International Journal of Computer Games Technology, 2019.
Published
2024-10-14
How to Cite
Escobar Tibán, H. A., & Castelo Tay-Hing, D. G. (2024). Los juegos serios para niños con autismo y su relación con la experiencia de usuario en Ecuador (2020-2022). Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (225). https://doi.org/10.18682/cdc.vi225.11252