Arte en Contexto: Narrativa Ficcional y Estrategias Transmedia para la Enseñanza de la Historia del Arte

  • María Celeste Marrocco
Keywords: Transmedia, Fictional narrative

Abstract

This article presents the experience ‘Trazos: an odyssey through time’. It is a transmedia proposal designed for intermediate level that travels through the main epochs of art history through an expansive fictional narrative. 

References

Abrams, H. N. (2013) Paul Klee Creative Confession and other writngs. Tate Publishing.

Deterding, S., et al. (2011). Gamification: Toward a Definition. Conferencia: Gamification Workshop Proceedings, Vancouver, BC

Ferrari, A. (2013) DIGCOMP A Framework for Developing and Understanding Digital Competence in Europe. Publications Office of the European Union, Luxembourg

GEE, J. P. (2003). WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY? COMPUTERS IN ENTERTAINMENT (CIE), 1, 20-20. HTTP://DX.DOI.ORG/10.1145/950566.950595

Jenkins, H. (2008). Convergence Culture. La cultura de la convergencia de los medios de comunicación. Barcelona: Paidós.

Marrocco, M. C. (2023) Narrativa Transmedia: estrategias para contar historias en múltiples plataformas. Buenos Aires: SB Editorial.

Scolari, Carlos A. (2013) Narrativas transmedia. Cuando todos los medios cuentan. Madrid: Deusto.
Published
2025-06-18
How to Cite
Marrocco, M. C. (2025). Arte en Contexto: Narrativa Ficcional y Estrategias Transmedia para la Enseñanza de la Historia del Arte. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (259). https://doi.org/10.18682/cdc.vi259.12404