Diseño de materiales y actividades con realidad aumentada: perspectivas y producciones de docentes en formación

  • Marina Falasca
Keywords: augmented reality, education

Abstract

In the last decade, Augmented Reality (AR) has advanced significantly, with notable applications in education.

References

Belda-Medina, J., & Marrahi-Gomez, V. (2023). The impact of augmented reality (AR) on vocabulary acquisition and student motivation. Electronics, 12(3), 749.

Besonia, B. E. A., Arroyo, J. C. T., Delima, A. J. P., Espora, S. M. H., Superio, R. R., Bernardez, M. F. M., ... & Bales, J. A. E. (2024). Enhancing Reading Proficiency through Augmented Reality for Word Recognition Advancement.

Cai, Y., Pan, Z., & Liu, M. (2022). Augmented reality technology in language learning: A meta‐analysis. Journal of Computer Assisted Learning, 38(4), 929-945.

Cao, W., & Yu, Z. (2023). RETRACTED ARTICLE: The impact of augmented reality on student attitudes, motivation, and learning achievements—a meta-analysis (2016–2023). Humanities and Social Sciences Communications, 10(1), 1-12.

Chamboko-Mpotaringa, M., & Manditereza, B. (2023). Innovative language learning approaches: Immersive technologies and gamification. In Transforming the language teaching experience in the age of AI (pp. 189-214). IGI Global.
Published
2025-07-07
How to Cite
Falasca, M. (2025). Diseño de materiales y actividades con realidad aumentada: perspectivas y producciones de docentes en formación. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (279). https://doi.org/10.18682/cdc.vi279.12533