Experiencia transmedia inmersiva: El caso Van Gogh Vivo

  • Daniela González Erber
Keywords: Aesthetic experience, Digital technology, Immersive design, Sensory narratives, Multiplatform

Abstract

The Van Gogh Vivo (2025) experience demonstrates—in the field of experimental transmedia—new ways of communicating and perceiving art through manifestations that combine aesthetic experience, digital technology, immersive design, and the communication of sensory narratives. 

References

Chun, W. H. K. (2011). Programmed visions: Software and memory. MIT Press.

Crary, J. (1999). Suspensions of perception: Attention, spectacle, and modern culture. MIT Press. (2013). 24/7: Late capitalism and the ends of sleep. Verso.

Debord, G. (2003). La sociedad del espectáculo (J. L. Pardo, Trad.). Pre-Textos. (Obra original publicada en 1967)

Dewey, J. (2005). Art as experience. Perigee Books. (Original work published 1934)

Published
2026-04-16
How to Cite
González Erber, D. (2026). Experiencia transmedia inmersiva: El caso Van Gogh Vivo. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (302). https://doi.org/10.18682/cdc.vi302.13593

Most read articles by the same author(s)