Game Feel como elemento complementario en procesos de gamificación de prototipos educativos

  • Raúl Sánchez Micheas
Keywords: Game Feel, Gamification, Interaction Design, User Experience (UX)

Abstract

 The design of interactive educational prototypes, especially for first-cycle students, demands a methodology that ensures interactivity, accessibility, and conceptual reinforcement. The limitation of traditional frameworks lies in the operationalization of the sensory and emotional quality of the interaction (Pichlmair & Johansen, 2022). 

References

Argilés, F. T. (2017). Yu-Kai Chou (2016). Actionable Gamification: beyond points, badges and leaderboards. Octalysis Media: Fremont. CA. Revista Internacional de Organizaciones, 18, 137–144.

Arnab, S., Petridis, P., Karavidas, L., Apostolidis, H., & Tsiatsos, T. (2022). Usability Evaluation of an Adaptive Serious Game Prototype Based on Affective Feedback. https://doi.org/10.3390/info

Garrett, J. James. (2011). The elements of user experience : user-centered design for the Web and beyond. New Riders.

Published
2026-06-24
How to Cite
Sánchez Micheas, R. (2026). Game Feel como elemento complementario en procesos de gamificación de prototipos educativos. Cuadernos Del Centro De Estudios De Diseño Y Comunicación, (318). https://doi.org/10.18682/cdc.vi318.13861